Monday, April 22, 2013

Animal Characters



I’m sure that most, if not all of you know that one of the primary functions of a main character in a story, whether it’s a book, movie or video game, is to be relatable to the audience. If a character is relatable, it helps the audience be connected with and immersed in the story. When we relate to the characters, we see some aspect of ourselves within them, and as a result get some sort of satisfaction out of them achieving their goals or overcoming their hardships. Of course, that’s an extremely watered-down version, but with even this little bit of knowledge its easy to see why animal characters tend not to work so well and why the entertainment offerings they are involved with tend not to succeed.

We’ve all seen or read a story that has an abundance of animals in the roles of the main and supporting characters. From cartoons to children’s books and even summer comedies, there are more than a few handfuls of stories that involve primarily animals. Almost 100% of the time, these animals are at least somewhat personified, that is, they’re given human characteristics. If it weren’t for this simple fact, almost all stories (there are probably a few exceptions) that involve excessive use of animals would fail outright and utterly. If they weren’t given human traits and didn’t suffer through pseudo-human trials and hardships, then these animal characters would serve no purpose in a story other than being cute and cuddly. Because at its heart a story needs some form of audience connection, the personification of these animals is a necessity.

Even so, personification can only get these creatures so far. No matter how anthropomorphic an animal character is the audience still subconsciously knows that the character isn’t human, and is therefore less relatable. It is this fact alone that is responsible for the lack of success that an animal-driven story has when trying to convey any story that is mildly serious or substantial. They may evoke or imply themes that are more mature and serious, but for the most part, what’s on the surface is fairly simplistic and dull.

This is why animal-driven stories are usually reserved for children’s TV shows and cartoons, books, and movies. In these genres, the characters are usually less relatable anyway. Animal characters excel in particular in cartoons, however, because at their nature they are meant to deliver comic mischief and humor, rather than anything substantial (not to put them down). One might argue that characters like Mickey Mouse, Donald Duck and Bugs Bunny are just as relatable as any standard human character. Indeed, they are fairly relatable, but in part I believe this is due to their longevity. Anyway, at the heart of their respective cartoons, these characters never really dealt with any serious or complicated stories, we as an audience just simply watched their cartoonish antics and adventures. In fact, these characters are in situations that are so outlandish that by comparison these characters seem more human than others. We’ve simply come to associate with those characters because of the long history and their place in popular culture.

Characters such as these present a special case of animal characters, and I’d like to continue on that further in the next article. Thanks for reading!

Wednesday, March 6, 2013

Creators of High Quality Entertainment

In the present day in age we are almost constantly surrounded by entertainment. It's almost harder to not be exposed to it than it is to be surrounded by it. However, the fact that we are consistently exposed to entertainment doesn't mean that the majority of it is good, quality entertainment. In fact, I'd argue that most entertainment today is passive and designed to do nothing more than make a quick buck. Sure, it's still entertaining, but there's nothing about it that resonates with us or is open to interpretation or any kind of discovery.

Fortunately there are companies and individuals who almost consistently create and distribute high quality entertainment, the kind that you can look at 50 times and still find something new, or the kind that opens up an entire new world for you imagination even after the end credits have started rolling or you put away your game controller. Entertainment associated with Disney, Steven Spielberg, George Lucas, Bungie Studios, and Peter Jackson are just a few of my favorite, and some of the more popular creators of high quality entertainment.

More often than not these individuals and organizations understand entertainment on a deeper, more psychological level, giving them knowledge of how to effectively produce and apply the power of entertainment. Makers of high quality entertainment understand that the best final product is often fashioned out of hundreds, possibly thousands of hours passionate creation. Putting in the extra effort required not only make the end product more monetarily successful but connects with the audience and gives them something more to do than just watch a movie or play a video game. Entertainment that has such a profound effect on its audience is bound to build up an extremely positive reputation for the company or individual and practically guarantees the success of their next product. Once you take this into account, it's not hard to see why more and more entertainment is being crafted in a more careful manner.

Tuesday, March 5, 2013

Welcome to Entertainment Philosophy!

Welcome to Entertainment Philosophy, a blog designed to breakdown and study the ideas behind popular forms and examples of entertainment to find out how and why they work so well. In this blog I hop to share both my passion and knowledge of various forms of entertainment, ranging from movies, TV shows, video games, theme parks, and more!

The world we live in is filled with tons of entertainment. On the surface it may seem simple: things are entertaining because they're fun and enjoyable to experience. In the most basic sense that is true, but, more often than not, companies and individuals seek not only to make something enjoyable for people but also to make something that will touch and connect with them on a deeper level. This is why some examples of modern entertainment are so much better than the average example, even though we may not be able to say exactly why that is. There's so much going on beneath the surface of great, quality entertainment. Unfortunately, often times it goes unnoticed, at least consciously. So join me on this trip as we uncover the ideas and workings behind quality forms of entertainment. I hope that at the very least you will not only learn something new but will also be given a new appreciation for quality entertainment!